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CraftlyKit

In development

OdDraw

Free browser games you can jump into instantly, no signup, play alone or with friends.

In development — not playable yet

It will live at games.craftlykit.com. There is no working link yet, and I am not going to give a date I might miss.

One email, when it is actually playable. Nothing else, ever.

The game it is named after

OdDraw

Everyone gets the same secret word to draw. Everyone except one player, who gets a different word — and does not know that anything is different.

That player has to draw something plausible enough to pass, reading the other drawings for clues as they appear. Everyone else has to draw well enough to prove they know the real word, without drawing so clearly that the odd one out works it out and blends in. Then everyone votes.

The tension is in that second constraint. Being too good at the game is how you lose it.

How you play it
Online with strangers · Local with friends
What it costs
Free, with no account
Status
Being built. Not playable yet.

The rest of the lineup

Short games that take under a minute to understand. Each one is planned to work solo against the computer, locally with someone on the same device, or against a stranger matched online in seconds. None of them are playable yet.

  • Trivia

    Quick general-knowledge rounds you can play against friends or on your own.

    Online · Local · Solo

  • Speed typing

    A race to type the words in front of you faster than anyone else.

    Online · Solo

  • Drawing guess

    One player draws, everyone else races to work out what it is meant to be.

    Online · Local

  • Tic Tac Toe

    The classic three-in-a-row, over in about thirty seconds.

    Solo · Local · Online

  • Connect Four

    Drop counters, build a line of four, block the other player doing it.

    Solo · Local · Online

  • Hangman

    Guess the hidden word one letter at a time before the guesses run out.

    Solo · Local

  • Rock Paper Scissors

    Best of five against the computer or whoever is sitting next to you.

    Solo · Local · Online

What a game has to clear before it ships

These are restrictive on purpose and they rule out ideas that would otherwise be fun to build. A short list of games that all work on the device someone actually has is worth more than a long list where half of them stutter.

  • 01

    Starts before you lose interest

    A game that takes fifteen seconds to appear has already lost most of the people who clicked it. Every title is budgeted to be interactive quickly on a mid-range phone over a slow connection.

  • 02

    Playable with a thumb or a keyboard

    Half of casual play happens on a phone held in one hand and half on a laptop. Both get proper controls rather than a touch layer bolted onto a keyboard game.

  • 03

    Understandable in under a minute

    If a game needs a wall of instructions before the first move, the first round is doing too little work. The rules should become obvious by playing.

  • 04

    No account before the first game

    Nothing in the hub asks who you are before it lets you play. Nothing about you is saved.

Why it gets its own subdomain

Games and tools want different things from a page. A tool should be quiet, load fast, and get out of the way. A game needs to take input immediately, hold focus, and own the whole viewport without a site header competing for attention. Keeping them apart means neither one compromises for the other.

The engineering side of that is written up in what makes a browser game good on a slow connection. The thing you can actually use today is TabVault.